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Assorted collaborations, experiments, prototypes and design scenarios within the PhD project New use of Interactive Technologies in Spatial Design:

BOOK

AR-scenario by Kollision, in collaboration with Peter Skaarup

Different AR (Augmented Reality) scenarios have been tested to examine new ways of interacting with mixed reality environments and to experiment with blurring the boundaries between the physical world and virtual entities and information.

BOOK: A physical book superimposed with virtual figures telling a (mixed reality) story. A counterpart to a traditional popup book.

Quicktime movie: BOOK - Physical book with 3D models and sound

BLOCK

AR-scenario by kollision, in collaboration with Peter Skaarup

BLOCK: A digital playground that allows the user to build with virtual building block, by picking up and manipulating primary geometries with simple physical instruments and position them in a 3D workspace.

Quicktime movie: BLOCK - A digital playground

Viability Equalizer

Exhibition scenario by Kollision, December 2003:

To navigate the contemporary, ever changing landscape of planning, architects, urban planners, interests etc. are required an increasingly higher understanding of the mechanisms of negotiation and communication.
To ensure that the planned remain dynamic and not inert architects must take part in inventing new tools and methods for planning processes.

Viability Equalizer is a mixed reality mediated approach to tackle some of the issues raised above. The project focuses on palpable interaction by letting the users control different in and outputs through interacting with tracked physical artefacts linked up to digital information.

The concept has been used for discussing new ways of interacting in the 3D panorama in CAVI.

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