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iKraft



Outline:

The project IT as innovative source (iKraft) has the purpose to develop the innovative use of IT to hereby create further growth and development in Region Midtjylland. The projects will support experiments and through here generate innovative use of IT.
The purpose with the “Advanced 3D projection” projects is to develop interactive forms of engaging communication through the use of IT-technologies based on projection of digital material on three dimensional physical structures. This technology makes it possible to combine digital and physical representation of an object.
“Advanced 3D projection” is a research project carried out by CAVI and Kollision examining new possibilities of projecting onto complex physical spatial structures as well as objects in movement. The research project has been looking into new ways of communicating digital information in relation to physical models and architecture and hand in hand with interactive possibilities. An approach that turns the traditional space of "stupid" physical surfaces into more complex three-dimensional projection surfaces in interplay with the surroundings.

See also: Advanced 3D projection


People and partners:

CAVI

Kollision

ikraft




Publications:

Halskov, K., Dalsgaard, P: Tangible 3D Tabletops: Design Potentials for Combining Tangible Tabletop Interaction and 3D Projection
Cases:
There where two projects as a part of the iKraft agreement:


From Fingerplan to Loop City
For the 12th. Architect biennale in Venice – one of the world's biggest architect exhibitions- CAVI has in collaboration with the architects at BIG ,Kollision and Danish Architect Centre, DAC developed the movie installation "1947-2047: From Fingerplan to Loop City", which was a part of the Danish pavilion, which was named: "Q&A: Urban Questions _ Copenhagen Answers."
[Read more]



Tangible 3D Tabletops experiments.
The tangible 3D tabletop combines tangible tabletop interaction with 3D projection in such a way that the tangible objects can be augmented with visual data corresponding to their physical shape, position and orientation on the tabletop. In practice, this means that not only the tabletop but also the tangibles themselves can serve as displays.
[Read more]



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