Outline:
This section is a presentation of the activities within the PhD project New use of Interactive Technologies in Spatial Design carried out by Rune Nielsen within the framework of CAVI, Centre for Advanced Visualization and Interaction, and IMV, Institute of Information and Media Studies, at AU, University of Aarhus. The PhD project is funded by CIT, The Danish National Center for IT Research.
The project deals with different levels of design processes, where design refers to developing of interactive technologies integrated in physical space, or developing of spatial relations using interactive technologies. In other words interactive technologies and spatiality are the purpose, the means, or both.
The project as a whole and the dissertation in specific is concerned with Situated Computing in the sense that it centres attention on the local situation in relation to space, place and time. Space describes the structure of the situation; place the context for action and meaning, and time the temporal extension of the situation. This means that Situated Computing is informed and shaped by the specific surroundings in which it takes part.
The dissertation is discussing the operational properties for Situated Computing in relation to design: ways to estimate design processes, accessibility and how to identify oneself with design processes, plastic and experimental properties for design processes, ways to support experiences and innovation in design processes, how to pass on experience from design processes, and ways to assist and facilitate collaboration.
For more English information about the dissertation have a look at the website: www.daimi.au.dk/~nrune and the included publications.
Cases
The project is mainly based on five cases that consist of interdisciplinary research projects and experiments. The cases exemplify Situated Computing in design, e.g. alternatives to city planning and user and citizen involvement:
- Karlskrona2 is a virtual parallel world distributed on the Internet for the citizens of the Swedish town Karlskrona, which enabled them to chat and construct urban landscapes in 3D as a means for stimulating political debate concerning alternatives to city planning.
- Experiments in the virtual set is a range of productions made in a virtual set and is used for discussing spatial work methods that is mixing recordings of the physical world with virtual set design.
- The Harbour game [Havnen På Spil] is a mixed reality debate game for city planning and citizen involvement that allowed players and citizens to debate scenarios for the future harbour in Århus through playful interaction.
- Virtual Urban Planning is about developing and examining Virtual Reality technologies that can be used as interactive tools in visual and spatial evaluation in urban discussions.
- Voices of the City [Byens Stemmer] is a citizen involvement process focussing on gathering values and ideas for the future Multimedia Library in Århus. Furthermore the project covers a range of experiments with experience centred design and spatial interaction design.
- Assorted: Different experiments, prototypes and design scenarios.
The five cases deals with technology that is concerned with the local situation by supplementing, representing or copying aspects of physical spaces and relations. The cases are examples of design processes and tools which mix technologies and spaces ranging from physical space through Mixed Realities to fully virtual space.
People and Partners:
Publications:
PhD thesis:
Nye Anvendelser af Interaktive Teknologier i Rumligt Design
Situated Computing: afsæt i rum, sted & tid
English title: New use of Interactive Technologies in Spatial Design
Nielsen, R. 2006
Centre for Advanced Visualization and Interaction
Institute of Information and Media Studies
University of Aarhus
Book chapters:
Steps Towards Interactive Television
Madsen, K H; Nielsen, R & Søfeldt, S E. Forthcoming
In: Interactive Television: The Media Landscape, the Users & the Applications
Collaborative Spaces: Inhabiting Virtual 3D worlds
Nielsen, R. 2002
In: Virtual Space: The Spatiality of Virtual Inhabited 3D Worlds. Ed. Lars Qvortrup.
Springer-Verlag UK, p 171 - 189
Journal papers:
Virtual Video Prototyping
Madsen, K H & Nielsen, R. 2006
HumanComputer Interaction, Volume 21, s. 199233
Planlægning på spil - en undersøgelse af spil som redskab til borgerinddragelse i (by)planlægningsprocesser
Delman, T F; Løssing, T & Nielsen, R. 2003
Nordic Journal of Architectural Research. Volym 16, #3, 2003, p 43-54
Collaborative Spaces - Virtuelle beboede 3D-verdener
Nielsen, R. 2001
Nordic Journal of Architectural Research. Volym 14, #3, 2001, p 69-77
Conference papers:
Traps and Triggers - Design for Discussion
Nielsen, R.
DHRS2005, Fifth Danish Human Computer Interaction Research Symposium, CopenhagenBusinessSchool
Bthere or be Square: a Method for Extreme Contextualisation of Design
Ludvigsen, M; Lykke-Olesen, A; Eriksson, E & Nielsen, R.
Submitted
A Mixed Reality Game for Urban Planning
Nielsen, R; Delman, T F & Løssing, T. 2005
CUPUM2005, London
Steps Towards Interactive Television
Madsen, K H; Nielsen, R & Søfeldt, S E. 2005
EuroITV2005, Ålborg
Urban Games
Løssing, T & Nielsen, R. 2004
Digitale designprodukter - vision og virkelighed. Designskolen Kolding
Virtual Video Prototyping of Pervasive Healthcare Systems
Bardram, J; Bossen, C; Lykke-Olesen, A; Madsen, K H & Nielsen, R. 2002
DIS2002
Collaborative Spaces - Virtuelle beboede 3D-verdener
Nielsen, R. 2001
Arkitekturforskning og IT.